![]() When you look at 3D World, it really does look like it’ll just be a music quality bump of the same thing. What 3D Land really does is set a template for what the next one did much more interestingly. There’s genuinely not a lot to say: from the Overworld Theme to the Underwater Theme to the Underground Theme, they’re just… Mario! Not bad, not a standout, just business as usual. They use a wider array of instruments, sure, but the melody and composition is still undeniably classic Mario in every way. It’s not that it’s a bad soundtrack, but the portable games have always had a more utilitarian focus in music, intended as a supporting pillar and not really a standout game seller. Mario 3D land was interesting much more for the fact that it was 3D on a portable system, and it’s probably why the soundtrack ends up being so forgotten. So let’s look at these two games, how they show an interesting dichotomy of music, and how 3D World especially manages to be a standout despite the odds. situation musically, World takes the basic groundwork of Land and does some really neat stuff. ![]() These games form an interesting pair, because while seeming like another New Super Mario Bros. ![]() And yet, despite that description, I still think they manage to stand out. ![]() Upbeat, happy, melodic, good feeling, they were about as standard as you could get. Super Mario 3D Land and Super Mario 3D World were perhaps the most traditional feeling Mario soundtracks we’d gotten in a long time, when they were new and fresh. ![]()
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